Substance Painter 2016 Essential Training

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English
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6 hours worth of material
selfpaced

Overview

Take a beginner's look at Substance Painter by completing a basic project—texturing a weapon asset.

These days, nearly every AAA game studio uses Substance Painter, making it the industry standard for physically-based rendering material authoring. In this course, Wes McDermott takes a beginner's look at Substance Painter by walking you through a basic project—texturing a weapon asset. He starts with the basics, showing you how to create a project and import assets, as well as use the integrated baking system. Next, Wes shows you how to work with materials and layers, and provides a primer on the brush tool set. After you finish tackling the fundamentals, Wes shows you how to fully texturize a weapon asset, step-by-step. He wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter.

Syllabus

Introduction
  • Welcome
  • What to know
  • Exercise files
1. Getting around Substance Painter
  • Creating a project
  • Getting to know the views
  • Navigating and configuring the 3D view
  • Using the shelf: Filtering content
  • Using the shelf: Importing content
2. Baking Textures
  • Baking overview
  • Using match by mesh name
  • Baking maps for the gun asset
  • Baking the ID map
  • Ambient occlusion mixing
  • Normal mixing
3. Working with Layers and Materials
  • Understanding the material workflow
  • Using effects and blending modes
  • Working with material IDs
  • Using Polygon Fill to create masks
  • Creating a metal material
  • Adding wear effects using generators
  • Creating and using smart materials
4. Understanding the Brush Toolset
  • Understanding the basic brush settings
  • Understanding the alignment settings
  • Using alphas and stencils
  • Creating and saving brushes and tools
  • Using clone
  • Using smudge
  • Symmetry
  • Lazy mouse and follow path
  • Seamless painting
  • Working with resolution
5. Texturing a Weapon Asset
  • Working on the grip and barrel
  • Adding wear to the grip
  • Texturing the handle
  • Completing the handle materials
  • Texturing the core
  • Texturing the base
  • Adding emissive details
  • Working with opacity
  • Adding a decal with the Projection tool
  • Painting normal detail on the base
6. Exporting Textures
  • Exporting textures
7. Rendering in Iray
  • Iray settings
  • Viewer settings
  • Setting the camera and post effects
Conclusion
  • Next steps

Taught by

Wes McDermott