Texturing a Game Asset in Blender

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English
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Less than 1 hour of material
selfpaced

Overview

Learn how to texture game assets—or any other 3D models—in Blender, the open-source 3D rendering software.

Blender is a free, open-source program that allows artists to create stunning imagery on a budget. Its texture painting tools are ideal for game asset texturing, and the resulting texture maps play well with a variety of engines. In this quick course, Darrin shows you how to paint textures directly on your 3D objects, bake texture maps in Blender, and use them in game engines like Unity. These texturing techniques are useful for both animation and games.

Syllabus

Introduction
  • Welcome
  • What you should know
  • Using the exercise files
1. Setting Up the Interface
  • Organizing the scene
  • Face masking and the fill brush
  • Sampling colors
2. Texture Painting
  • Adding paint layers
  • Smooth stroke and Jitter
  • Adding a brush texture
3. Baking the Color Map
  • Baking the color map
  • Testing the color map in Unity
Conclusion
  • Next steps

Taught by

Darrin Lile