Houdini Engine for Cinema 4D and Maya

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1-2 hours worth of material
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Overview

Scott Pagano shows how to use Houdini digital assets in CINEMA 4D and Maya with the Houdini Engine plugin.

The procedural power of Houdini is now accessible in other applications via the Houdini Engine plugin. This allows technical directors to package and export systems as Houdini digital assets (HDAs) for use in environments that artists are already comfortable with Maya, CINEMA 4D, and other popular 3D tools.

This course introduces the typical Houdini pipeline for creating complex systems that can be passed along to shot creation. Scott Pagano shows how to load the Houdini Engine in Maya and CINEMA 4D, create simple geometric networks, build more complex particle systems and fluid simulations, and create a procedural building generator for quickly blocking out buildings in Maya and C4D scenes.
Introduction
  • Welcome
  • Using the exercise files
1. Overview of Houdini Digital Assets
  • Creating a basic Houdini network
  • Preparing to export
  • Exporting a Houdini digital asset
2. Using the Houdini Engine in CINEMA 4D
  • Overview of the Houdini Engine in CINEMA 4D
  • Using Houdini digital assets in CINEMA 4D
  • Procedural building generator HDA and CINEMA 4D
  • Overview of the particle HDA in CINEMA 4D
  • Particle system HDA in CINEMA 4D
3. Using the Houdini Engine in Maya
  • Overview of the Houdini Engine in Maya
  • Loading a Houdini Engine and adjusting the parameters of the Houdini digital asset into Maya
  • Procedural building generator HDA in Maya
  • Overview of the particle HDA in Maya
  • Particle system HDA in Maya
  • Volumetric fluid system HDA in Maya
Conclusion
  • Next steps

Syllabus

Introduction
  • Welcome
  • Using the exercise files
1. Overview of Houdini Digital Assets
  • Creating a basic Houdini network
  • Preparing to export
  • Exporting a Houdini digital asset
2. Using the Houdini Engine in CINEMA 4D
  • Overview of the Houdini Engine in CINEMA 4D
  • Using Houdini digital assets in CINEMA 4D
  • Procedural building generator HDA and CINEMA 4D
  • Overview of the particle HDA in CINEMA 4D
  • Particle system HDA in CINEMA 4D
3. Using the Houdini Engine in Maya
  • Overview of the Houdini Engine in Maya
  • Loading a Houdini Engine and adjusting the parameters of the Houdini digital asset into Maya
  • Procedural building generator HDA in Maya
  • Overview of the particle HDA in Maya
  • Particle system HDA in Maya
  • Volumetric fluid system HDA in Maya
Conclusion
  • Next steps

Taught by

Scott Pagano