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Sculpting a Game Environment

Sculpting a Game Environment

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Learn how game artists work with software like Photoshop and ZBrush to create assets used in real-world games, while you sculpt a unique environment of your very own.Learn how game artists work with a variety of software to create assets used in real-world games, while you sculpt a unique environment of your very own. Mike Porter is a 20-year veteran of the game industry, with stints at Microsoft and Super X Studios, where he worked on properties such as Counter-Strike: Condition Zero and Halo 3. Get an inside look at his development process, as he leads you through the process of designing in Photoshop, modeling and sculpting in ZBrush, and rendering assets for placement in a game engine like Unreal. The end result is a simple vertical slice of a game environment, but the ultimate goal is to show new and intermediate game artists how concepts are evolved over time, what pitfalls to avoid, and how to integrate new techniques into an existing workflow.

LinkedIn Learning
2-3 hours worth of material
selfpaced
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Virtual Reality Overview for Developers

Virtual Reality Overview for Developers

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Learn how to start developing for VR. This course equips you with the knowledge and skills you need to tackle a number of different VR projects using Google VR for Android.Virtual reality and augmented reality are popular concepts that excite many technical professionals with the array of creative possibilities they present—but how do programmers actually approach these abilities? What tools do they need? What languages do they use? In this course, learn how to start developing for VR. Michael House equips you with the knowledge and skills you need to tackle a number of different VR projects using Google VR for Android. He explains how to set up your development environment by installing Unity, JDK, and Android SDK. He also shows how to use cameras to view VR environments, and work with the different inputs available to interact with your virtual world.IntroductionWelcomeWhat you should knowHow to use the exercise files1. Virtual Reality OverviewThe state of virtual realityVR concepts2. Set Up a Development EnvironmentInstall UnityInstall JDK and Android SDK3. Introduction to the VR EnvironmentSet up a projectCreate scriptsAdd a custom skyboxBuild settingsMobile device configurationBuild to Android4. Understand VR CamerasStandard cameraOrbit camera5. Interact with the VR EnvironmentPhysical buttonGazeVirtual button 6. Advanced DevelopmentWarp to targetsForward movementPick up and move objectsSpatial audioConclusionNext steps

LinkedIn Learning
1-2 hours worth of material
selfpaced
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Unity: AR Visualization 01 Basic Concepts

Unity: AR Visualization 01 Basic Concepts

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Learn how to use the Unity game engine to create an AR mobile app for iOS or Android to view and interact with a 3D model in the real world.Mobile augmented reality (AR) is currently the most popular and pervasive form of AR in the market. The applications of AR for the architecture, engineering, and construction (AEC) industries have already started to prove themselves indispensable. In this course, learn how to use the Unity game engine to create an AR mobile application for iOS or Android to view and interact with a 3D model in the real world. As a bonus, instructor Roger Miller also looks at working with the PiXYZ Unity plugin to help get CAD and BIM data into Unity.IntroductionLearn the basics of creating AR in UnityWhat you should knowUsing the exercise files1. OverviewThe value of mobile AR in AECUnderstanding mobile ARUnderstanding interactionProject overview2. Setting Up AR in UnityInstalling UnitySetting up your project in UnityThe package managerSetting up AR in UnityAR session originEnabling the debug visualizations3. Publishing Your AR ExperienceGetting ready for iOSPublishing to iOSBuilding an XCode projectGetting ready for AndroidPublishing to AndroidBest practices for performance4. Getting Going with Unity AR RemoteIntroduction to AR RemotePrepare Unity for buildingBuilding for iOSBuilding for AndroidTesting a scene using AR remote5. Populating Your AR WorldGetting your model into UnityCreating your manager scriptSetting up AR eventsAdding AR plane eventsCreating a simple debug panelSetting up the debug panel scriptDriving the debug panel via script6. Adding Simple InteractionUsing mobile inputAligning your assets to your AR worldIdentifying a component or meshPerformant object selectionGetting more from your jet engineAdding flowPreparing for a simple dialogCreating the dialog UIAdding functionality to the dialogCompleting your dialog with a buttonWrapping up your interactivityAR app in action7. Bonus: Importing CAD DataCAD data and ways to get it into UnityConclusionNext steps

LinkedIn Learning
1-2 hours worth of material
selfpaced
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Advanced Unity 2D: Platformer Player Movement

Advanced Unity 2D: Platformer Player Movement

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Learn everything you would need to know about creating player movement and behaviors into 2D platformer-style games.Learn the foundation of player movement in 2d platformer games. This course offers a breakdown of common player behaviors as well as some advanced techniques to bring your 2D platformer to life. Jesse Freeman shows how to detect input from the keyboard and controller, make the player walk and run, and add in more advanced movement behaviors, such as ducks, double and long jumps, and sliding down walls. Plus, learn how to make your character pick up items and fire projectiles like fireballs.

LinkedIn Learning
3-4 hours worth of material
selfpaced
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Unity Medical Visualization: 03 Deployment and Usability

Unity Medical Visualization: 03 Deployment and Usability

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Learn how to use Unity to build an interactive 3D visualization of the human heart. Part 03 covers usability—creating camera controls—and mobile deployment.Unity isn’t just for games. The powerful 3D engine can be used to created educational assets, like the medical visualization featured in this three-part series: an animated 3D human heart. In the third course of the series, instructor Alan Thorn focuses on adding usability features—a camera control system created with C# and Cinemachine—and creating the final build for deployment on Android mobile devices. Learn how to create user-friendly controls, make any necessary adaptations for mobile, and create and test the Android build file. These final steps help you achieve a beautiful and functional visualization to share with your students.

LinkedIn Learning
1-2 hours worth of material
selfpaced
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Advance Your Career as a Graphic Designer

Advance Your Career as a Graphic Designer

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From the fundamentals of resume writing and honing your interview skills to building and sharing your portfolio, learn skills that will accelerate your career as a graphic designer. Listen closely as successful designers offer sage advice to help you along the way.Create a resume and gain interview skills to land the job you want.Learn how to promote yourself and your work.Acquire insight and inspiration from successful working designers.

LinkedIn Learning
8 hours worth of material
selfpaced
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Learning VR Photography and Video

Learning VR Photography and Video

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Explore the exciting new worlds of virtual reality photography and video: what to watch, how to watch, and how to make your own VR videos and images.Virtual reality can transport you across town or around the world. And it's easy and inexpensive to test the (virtual) waters—not only as someone who views VR content but also creates it.In this course, photographer, educator, and author Ben Long introduces the essential concepts and tools behind photographic- and video-based VR. After detailing a brief history of VR, Ben shows a sampling of inexpensive VR viewers (such as VR apps and VR goggles for your smartphone) and where to go to check out great VR content. He also reviews the tools and techniques for creating your own VR photos and videos, and dealing with challenges in post-production, such as moving media to the computer, stitching and mapping 360-degree images and video, playing back VR video, and sharing VR content online.

LinkedIn Learning
Less than 1 hour of material
selfpaced
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VR Video and Photography: Storytelling

VR Video and Photography: Storytelling

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Learn about the production and creative storytelling considerations behind shooting immersive photos and video for VR platforms as you follow a dogsled championship in Alaska.In this course, learn how to leverage one of the most cutting-edge technologies out there, virtual reality (VR), to practice one of the oldest art forms, storytelling. With the snowy plains of Alaska as a backdrop, learn about the production and creative considerations behind shooting immersive photos and video for VR platforms such as Google Cardboard. Using both a multicamera unit with six GoPros attached to it and a Theta, photojournalist Paul Taggart shows you how to scout, shoot, and finish a photo and video story, telling the tale of a dogsled championship.You can watch the 360-degree VR movie that Paul created for this course on YouTube.

LinkedIn Learning
1-2 hours worth of material
selfpaced
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F2 Design: Letterpress Printing and Poster Design

F2 Design: Letterpress Printing and Poster Design

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Watch Dirk Fowler, founder of F2 Design, design and print one of his evocative music posters, and explain the importance of making something by hand every day.

LinkedIn Learning
Less than 1 hour of material
selfpaced
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Animating 2D Characters: Harmony to Unity

Animating 2D Characters: Harmony to Unity

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Learn how to rig and animate characters in Toon Boon Harmony, and then export the characters for use in Unity's game engine.Toon Boom Harmony is an award-winning industry-standard program for animating 2D cartoons. But Harmony also has the tools to create animations for games. By partnering with Unity, Toon Boom has created a pipeline in which you can now rig and animate characters in Harmony, and then export those animations to be used in Unity's game engine. Learn how in this course with motion comics artist, animator, and teacher Tony Ross. Tony shows you the basics of rigging characters, animating with bone defomers and pegs, and prepping files for use in Unity. Finally, learn how to import and test out your character moves and animations in a simple Unity game environment.

LinkedIn Learning
1-2 hours worth of material
selfpaced
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Advanced HTML5 Game Development

Advanced HTML5 Game Development

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Create interactive, dynamic, and colorful games using HTML5. Learn how to create graphics and the main stage, add the basic game logic, test and debug your game, and more.Discover how to create interactive, dynamic, and colorful games using HTML5. In this course, learn how to take full advantage of all the HTML5 features to create advanced games. Join Daniel Albu as he takes you through how to build a breakout-style game using CreateJS—a suite of libraries and tools that can be leveraged to enable interactive web content via HTML5. He shows how to use CreateJS to control the visuals, input, and sounds, and basic JavaScript for the game logic itself. In addition, Daniel explains how to test and debug your game for Chrome, Firefox, Android, and iOS, and tackle common errors and troubleshooting. Note: This course was created by Packt Publishing. We are pleased to host this training in our library.

LinkedIn Learning
2-3 hours worth of material
selfpaced
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Unity 5: 2D Building an Adventure Game

Unity 5: 2D Building an Adventure Game

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Create your own 2D action adventure game for any target platform with Unity 5.Create your own 2D action-adventure game for any target platform with Unity 5. If you're familiar with Unity or have taken Unity 5 2D Essential Training, this course will expand your knowledge into game development specifics, including working with controller input, tile maps, and sound, and managing multiple scenes. Follow along with Jesse Freeman as he shows how to import and optimize existing artwork as sprites and create game elements such as players, collectables, obstacles, and enemies driven by basic AI. He also shows how to build a simple splash screen and connect to your game. By the end of the course, you'll have the building blocks for your own game and a tile map editor you can use to generate new levels.

LinkedIn Learning
2-3 hours worth of material
selfpaced
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Diseño y modelado en VR con Quill

Diseño y modelado en VR con Quill

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Transforma tu manera de trabajar el 3D creando personajes y escenarios con el poder de la realidad virtual Introducción Configuración y planificación Trabajando en Quill Puliendo nuestro proyecto Proyecto final Si pintar y modelar personajes y escenarios 3D a escala real es algo que te interesa, imagina poder situarte y coexistir con tus creaciones, caminar alrededor de ellas, y verlas en tamaño real para perfeccionarlas. El software de pintura y animación 3D para realidad virtual Oculus Quill te ofrece esa experiencia única y Federico Moreno —director de animación y artista digital— es el experto que te presentará esta poderosa herramienta para crear tus proyectos con su propia metodología. Con una amplia experiencia trabajando para clientes como Disney, Ford, UNICEF, YPF, Netflix o TVE, entre muchos otros, en este curso Federico te enseñará cómo dominar Oculus Quill para que puedas crear tus propios universos y contenidos animados. Aprenderás todas las funciones y procesos de trabajo que ofrece el software paso a paso, hasta lograr tu proyecto final.

Domestika
selfpaced
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Unity 5: 2D Pathfinding

Unity 5: 2D Pathfinding

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Learn how to move characters and objects from point A to B with this introduction to pathfinding in Unity.Learn how to move characters and objects from point A to B with this introduction to pathfinding in Unity 5. This training focuses on pathfinding in the 2D world: programming simple ways to connect different locations in 2D games. Jesse Freeman starts by explaining the data structures (graphs and nodes) and the A* pathfinding algorithm: the technology that makes traversal of 2D games possible. Then he shows you how to connect paths in a 2D map, and find the fastest path between two points. You'll also build a simple demo map to illustrate and test the pathfinding logic.

LinkedIn Learning
Less than 1 hour of material
selfpaced
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InDesign: Typography Part 2

InDesign: Typography Part 2

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Explore the typography options, features, and preferences of Adobe InDesign, in this exploration of macro typography. Learn about text flow, alignment, spacing, styles, and more.InDesign Typography explores the numerous type options, type-related features, and type-specific preferences of Adobe InDesign. Using practical, real-world examples, instructor and designer Nigel French explains the purpose of each feature and describes the conventions for how and when to use it. Part 2 focuses on "macro typography" or how type is arranged on a page. Nigel discusses text flow, type alignment, indents and spacing, text wrap, and lists. He also shows how to use InDesign styles, which will save time formatting text and keep your designs more consistent, robust, and easier to edit. The final chapter address hyphenation, line breaks, and other type controls; the selective use of white space; the value of grids in graphic design; and approaches for combining multiple typefaces in a single layout.To get the most from this course, make sure to watch InDesign Typography Part 1.

LinkedIn Learning
2-3 hours worth of material
selfpaced
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