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Principle for UX Design (2019)

Principle for UX Design (2019)

0

Learn how to create dynamic interactive prototypes for smartphones, tablets, and desktop computers with Principle for Mac, the UX design tool.Principle for Mac is a Macintosh-based UX prototyping tool designed to bring your design ideas to life. In this course, join instructor Tom Green as he shows how to create interactive prototypes for smartphones, tablets, and desktop computers with Principle. The techniques go beyond static wireframes or blueprints; with Principle, your prototypes become more dynamic, with motion and interactivity. Along the way, learn how to import assets, crop and mask layers, and use the Principle timeline and drivers. The final chapter of the course includes examples of real-world prototyping projects, including a preloader animation, a card animation, a video player, and an Apple Watch UI.Introducing PrincipleWhat is Principle?1. Getting Started with PrincipleReview of the Principle interfaceMore of the Principle interfaceCreating and adding artboardsAdding content to an artboardAdding and formatting textCreate your first animationTest and share your work2. Using the Principle TimelineUnderstanding the timelineAdding keyframes and durationsUsing the easing featureMotion pathsCreate a tabbed interfaceCreate scrollable content3. Using the Principle DriversOverview of Driver ChannelConstrain driversInteractive driversPagingDrivers and paging4. Managing Content in PrincipleWhat Principle doesn't doCreate assets in PhotoshopCreate assets in SketchImport Sketch artboardsImport Figma artboardsCropping and masking5. Practical Principle ProjectsDrag and dropCreate reusable UI componentsCreate a preloader animationCard animationCreate a slide-in menuCreate a video playerCreate a video scrub controlControl the audio volume of a videoCreate an Apple Watch UIConclusionNext steps

LinkedIn Learning
2-3 hours worth of material
selfpaced
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UX Insights Weekly

UX Insights Weekly

0

Gain insights into a variety of user experience (UX) techniques and tools.Do you need to deepen your understanding of user experience (UX) design for a new job or project? In this weekly series, instructor Chris Nodder digs into a variety of UX techniques and tools. Chris breaks down key practices such as card sorts, wireframes, usability testing, and desirability studies. He also explores specialized research techniques that can help you glean even more powerful insights into what your users want and need. In each self-contained video, he shares practical examples that help you grasp how these techniques work in the real world.

LinkedIn Learning
3-4 hours worth of material
selfpaced
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Unity: AR Visualization 01 Basic Concepts

Unity: AR Visualization 01 Basic Concepts

0

Learn how to use the Unity game engine to create an AR mobile app for iOS or Android to view and interact with a 3D model in the real world.Mobile augmented reality (AR) is currently the most popular and pervasive form of AR in the market. The applications of AR for the architecture, engineering, and construction (AEC) industries have already started to prove themselves indispensable. In this course, learn how to use the Unity game engine to create an AR mobile application for iOS or Android to view and interact with a 3D model in the real world. As a bonus, instructor Roger Miller also looks at working with the PiXYZ Unity plugin to help get CAD and BIM data into Unity.IntroductionLearn the basics of creating AR in UnityWhat you should knowUsing the exercise files1. OverviewThe value of mobile AR in AECUnderstanding mobile ARUnderstanding interactionProject overview2. Setting Up AR in UnityInstalling UnitySetting up your project in UnityThe package managerSetting up AR in UnityAR session originEnabling the debug visualizations3. Publishing Your AR ExperienceGetting ready for iOSPublishing to iOSBuilding an XCode projectGetting ready for AndroidPublishing to AndroidBest practices for performance4. Getting Going with Unity AR RemoteIntroduction to AR RemotePrepare Unity for buildingBuilding for iOSBuilding for AndroidTesting a scene using AR remote5. Populating Your AR WorldGetting your model into UnityCreating your manager scriptSetting up AR eventsAdding AR plane eventsCreating a simple debug panelSetting up the debug panel scriptDriving the debug panel via script6. Adding Simple InteractionUsing mobile inputAligning your assets to your AR worldIdentifying a component or meshPerformant object selectionGetting more from your jet engineAdding flowPreparing for a simple dialogCreating the dialog UIAdding functionality to the dialogCompleting your dialog with a buttonWrapping up your interactivityAR app in action7. Bonus: Importing CAD DataCAD data and ways to get it into UnityConclusionNext steps

LinkedIn Learning
1-2 hours worth of material
selfpaced
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Advanced Unity 2D: Platformer Player Movement

Advanced Unity 2D: Platformer Player Movement

0

Learn everything you would need to know about creating player movement and behaviors into 2D platformer-style games.Learn the foundation of player movement in 2d platformer games. This course offers a breakdown of common player behaviors as well as some advanced techniques to bring your 2D platformer to life. Jesse Freeman shows how to detect input from the keyboard and controller, make the player walk and run, and add in more advanced movement behaviors, such as ducks, double and long jumps, and sliding down walls. Plus, learn how to make your character pick up items and fire projectiles like fireballs.

LinkedIn Learning
3-4 hours worth of material
selfpaced
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Unity Medical Visualization: 03 Deployment and Usability

Unity Medical Visualization: 03 Deployment and Usability

0

Learn how to use Unity to build an interactive 3D visualization of the human heart. Part 03 covers usability—creating camera controls—and mobile deployment.Unity isn’t just for games. The powerful 3D engine can be used to created educational assets, like the medical visualization featured in this three-part series: an animated 3D human heart. In the third course of the series, instructor Alan Thorn focuses on adding usability features—a camera control system created with C# and Cinemachine—and creating the final build for deployment on Android mobile devices. Learn how to create user-friendly controls, make any necessary adaptations for mobile, and create and test the Android build file. These final steps help you achieve a beautiful and functional visualization to share with your students.

LinkedIn Learning
1-2 hours worth of material
selfpaced
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Proto.io for UX Design

Proto.io for UX Design

0

Get up to speed with Proto.io, one of the leading prototyping platforms for UX and design teams. Learn how to import artwork, work with screens and components, add animation, and more.Get up to speed with Proto.io, one of the leading prototyping platforms for UX and design teams, and start building and sharing interactive prototypes. This course shows how to make prototypes for a variety of devices, ranging from smartphones to tablets to desktops. Learn how to create screens and import artboards from Photoshop and Sketch. See how to add interactivity, photo, video, audio, and animation. Additionally, learn about sending your prototypes out for review, to provide testers and users with the opportunity to add comments to your projects.

LinkedIn Learning
3-4 hours worth of material
selfpaced
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Exam Prep: Microsoft Azure Fundamentals (AZ-900)

Exam Prep: Microsoft Azure Fundamentals (AZ-900)

0

Explore the logistics of the Microsoft Azure Fundamentals (AZ-900) exam. Learn who it's for, what objectives exam takers should focus on, and which resources can be used to prepare.Experience with Microsoft Azure—one of the most prominent cloud platforms—is a highly sought-after skill for aspiring cloud administrators. The Microsoft Azure Fundamentals (AZ-900) exam is an ideal way to jump into Azure training at the ground level. In this course, Sharon Bennett covers the logistics of the AZ-900 exam: who it's for, what objectives exam takers should focus on, and which resources can be used to prepare. She then covers the concepts and skills included in the exam. Strengthen your grasp of general cloud concepts, explore core Azure services, and review key options and resources to enhance your ability to effectively plan and manage Azure costs.IntroductionAzure certification for advancementWhat you need to know1. OverviewAZ-900: Microsoft Azure fundamentals overview2. Cloud ConceptsBenefits and considerations of using cloud servicesCategories of cloudPublic, private, and hybrid cloud models3. Azure Core ServicesCore Azure architectural components: PhysicalCore Azure architectural components: LogicalCore Azure compute resourcesCore Azure networking resourcesCore Azure storage resourcesCore Azure database resources4. Azure Core Solutions and Management ToolsCore Azure solutionsAzure management tools5. General and Network SecurityAzure security featuresAzure network security6. Identity, Governance, Privacy, and ComplianceAzure identity servicesAzure governanceAzure privacy and compliance7. Azure Cost Management and Service Level AgreementsPlan and manage Azure costsAzure Service Level AgreementsConclusionNext steps

LinkedIn Learning
1-2 hours worth of material
selfpaced
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Introduction to User Experience

Introduction to User Experience

0

The user experience is defined as the result of the internal states (eg expectations, predispositions) of a user, the characteristics of a system (eg complexity, usability) and the context of use of the interaction between the user and the system (eg in organization, in private).Organizations value innovative and well-designed user experiences for their customers and employees, whether they are using their websites, mobile applications, self-service kiosks in store, or various internal interfaces. The practice of UX design uses the user-centered approach and covers 3 main activities: UX research (getting to know the users and their contexts), activities surrounding ideation (such as "design thinking" and participatory design) and prototyping. This course teaches methods, techniques and digital tools specific to UX in today's business context.A UX professional is able to intervene in the design process of a digital product or service in order to ensure a user-centered approach. This allows the organization to respond to the expectations of its users. A UX professional mobilizes a range of interview and observation methodologies until the development of a prototyped interface.UXPA defines user experience professionals as specialists involved in research, design and evaluation of products and services. Conceptually, this notion of user experience emerges from the human-centered design approach in the field of human machine interaction and human factors in industrial engineering.Research corresponds to the activity of learning about user interfaces and the context in which they will be used.Evaluation corresponds to user observation when using these interfaces, as much before, during and after the design and development of the product.Design corresponds to the standards and principles of design of digital products or services offering optimal user experiences.Overall objective of the MOOC:Discuss what the user experience is in the context of business practice

edX
4 weeks long, 6-9 hours a week
selfpaced
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New to Figma? Get started with "Figma for beginners" tutorials

New to Figma? Get started with "Figma for beginners" tutorials

5

YouTube
Less than 1 hour of material
selfpaced
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Animating 2D Characters: Harmony to Unity

Animating 2D Characters: Harmony to Unity

0

Learn how to rig and animate characters in Toon Boon Harmony, and then export the characters for use in Unity's game engine.Toon Boom Harmony is an award-winning industry-standard program for animating 2D cartoons. But Harmony also has the tools to create animations for games. By partnering with Unity, Toon Boom has created a pipeline in which you can now rig and animate characters in Harmony, and then export those animations to be used in Unity's game engine. Learn how in this course with motion comics artist, animator, and teacher Tony Ross. Tony shows you the basics of rigging characters, animating with bone defomers and pegs, and prepping files for use in Unity. Finally, learn how to import and test out your character moves and animations in a simple Unity game environment.

LinkedIn Learning
1-2 hours worth of material
selfpaced
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Unity 5: 2D Building an Adventure Game

Unity 5: 2D Building an Adventure Game

0

Create your own 2D action adventure game for any target platform with Unity 5.Create your own 2D action-adventure game for any target platform with Unity 5. If you're familiar with Unity or have taken Unity 5 2D Essential Training, this course will expand your knowledge into game development specifics, including working with controller input, tile maps, and sound, and managing multiple scenes. Follow along with Jesse Freeman as he shows how to import and optimize existing artwork as sprites and create game elements such as players, collectables, obstacles, and enemies driven by basic AI. He also shows how to build a simple splash screen and connect to your game. By the end of the course, you'll have the building blocks for your own game and a tile map editor you can use to generate new levels.

LinkedIn Learning
2-3 hours worth of material
selfpaced
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Unity 5: 2D Pathfinding

Unity 5: 2D Pathfinding

0

Learn how to move characters and objects from point A to B with this introduction to pathfinding in Unity.Learn how to move characters and objects from point A to B with this introduction to pathfinding in Unity 5. This training focuses on pathfinding in the 2D world: programming simple ways to connect different locations in 2D games. Jesse Freeman starts by explaining the data structures (graphs and nodes) and the A* pathfinding algorithm: the technology that makes traversal of 2D games possible. Then he shows you how to connect paths in a 2D map, and find the fastest path between two points. You'll also build a simple demo map to illustrate and test the pathfinding logic.

LinkedIn Learning
Less than 1 hour of material
selfpaced
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User Experience (UX) for Non-Designers

User Experience (UX) for Non-Designers

0

Learn the principles of user experience design—from the perspective of a non-designer who needs to work with UX teams, studios, and projects.User experience (UX) design is more than just pushing pixels and adding interactivity. It's a people-centric practice that involves many stakeholders—not all of them professional designers. This course teaches the principles of user experience design from the perspective of a non-designer who needs to work with UX teams, studios, and projects. Instructor Tom Green explains the four-stage process of UX design, starting with user research—the stage where you build out personas, user scenarios, and user flows. Next, learn about UX conceptualization, where initial ideas are translated into sketches, wireframes, and paper prototypes. Tom then tackles the actual design process. In this phase, you can see how functional prototypes are generated, complete with imagery, copy, and basic interactivity. Plus, learn about the importance of testing your designs at multiple points in the process and incorporating feedback before handoff to developers.

LinkedIn Learning
3-4 hours worth of material
selfpaced
view all
Advance Your Skills in UX Design

Advance Your Skills in UX Design

0

Today's UX designers need to stay on top of cutting-edge software and know how to apply industry best practices to their workflow. Explore prototyping, mobile design considerations, validation techniques, and more so you can sharpen and expand your UX design skillset and enhance your portfolio.Explore the latest design and prototyping tools.Learn best practices for mobile experience design.Create a fresh portfolio of your UX design work.

LinkedIn Learning
10 hours worth of material
selfpaced
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Prepare for the Designing and Implementing Microsoft DevOps Solutions Exam (AZ-400)

Prepare for the Designing and Implementing Microsoft DevOps Solutions Exam (AZ-400)

0

The AZ-400 exam provides professionals with a seal of mastery in DevOps practices for Microsoft Azure. These courses will prepare DevOps professionals to demonstrate agile practices as they master topics such as designing a strategy, implementing processes, and continuous integration and delivery.Explore how to design a DevOps strategy.Practice continuous integration and continuous delivery.Implement processes for infrastructure compliance.

LinkedIn Learning
10 hours worth of material
selfpaced
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