This course will walk you through the major components of building GRITS, an HTML5 game. We'll talk about how to take standard game development techniques, and use them to create high performance HTML5 applications.
At the end of this course, you'll understand how to develop an HTML5 game.
You will gain familiarity with HTML5 features such as 2D canvas and techniques for improving performance.
Optional HTML/Javascript crash course
Introduction to Canvas rendering
Atlases
Map rendering
Basic Input, handling events
The entity hierarchy
Box2D, and using external libraries
Adding sound
Asynchronous Loading
Link to download free chapters